Archive for the ‘Doom’ Category

id Software Debuts New Engine At Apple Conference

June 11, 2007

“Carmack introduced the technology, saying, “So the last couple of years at id we’ve been working in secrecy on next-gen tech and a game for it … this is the first time we’re showing anything we’ve done on it publicly.” He describes the demo happening on screen: “What we’ve got here is the entire world with unique textures, 20GB of textures covering this track. They can go in and look at the world and, say, change the color of the mountaintop, or carve their name into the rock. They can change as much as they want on surfaces with no impact on the game.””


Doom Played On A TI-83 Calculator

June 6, 2007

“Time was that Doom was the ultimate resource hog for then cutting-edge 486 PCs. This guy wrote a scaled-down version of Doom for a simple TI-83 graphing calculator. Moore’s Law: You gotta love it.”

Link to Video