Archive for the ‘John Carmack’ Category

id Software Debuts New Engine At Apple Conference

June 11, 2007

“Carmack introduced the technology, saying, “So the last couple of years at id we’ve been working in secrecy on next-gen tech and a game for it … this is the first time we’re showing anything we’ve done on it publicly.” He describes the demo happening on screen: “What we’ve got here is the entire world with unique textures, 20GB of textures covering this track. They can go in and look at the world and, say, change the color of the mountaintop, or carve their name into the rock. They can change as much as they want on surfaces with no impact on the game.””

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Id Software Announces New Game Engine

May 31, 2007

“With releases for PC, PS3, and Xbox 360 scheduled for the end of this calendar year, Enemy Territory: Quake Wars now seems to be comfortably on autopilot. With this joint project between id Software and Splash Damage soon to be complete, it now seems as if id has been freed to work on yet another engine to be used with another brand new franchise.At a London event earlier this week, id CEO Todd Hollenshead was the first to reveal the news to GamesIndustry.biz.

“We are working on an all-new franchise,” he stated. “It’s not Doom, it’s not Quake, it’s not Wolfenstein, it’s not Enemy Territory, it’s not even Commander Keen! It is a new id brand with an all-new John Carmack engine, and I think that when we show it to people, once again they’ll see, just like they saw when we first showed Doom 3, that John Carmack still has a lot of magic left.””

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